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Thrills Galore At Six Flags Over Georgia

Category : Parking

Thrills Galore at Six Flags Over Georgia

by

J. Stamps

Visitors will find plenty of fun for all ages at Atlanta’s Six Flags Over Georgia, one of the largest regional theme parks in the Southeast. Thrill seekers can get their kicks on some of the wildest roller coasters in the country. In addition, there are many other ride options for younger children and those who don’t like roller coasters. Six Flags also has great musical entertainment, including the new ‘iLuminate’ show.

[youtube]http://www.youtube.com/watch?v=Cuxjw23KHBs[/youtube]

The eleven roller coasters at Six Flags Over Georgia include some of the highest and fastest ones in the country. The Great American Scream Machine is a living legend among wooden coasters. Goliath is the park’s giant steel roller coaster. The Georgia Cyclone, Mindbender, Ninja, and the Georgia Scorcher are for riders with nerves of steel. Batman: The Ride is one of the park’s most innovative coasters. The Dahlonega Mine Train is a Six Flags Over Georgia original. Acrophobia, a non-coaster thrill ride, plunges 16 stories. All of these rides have height restrictions. There are plenty of other amusements in the park. Guests who get hot can cool off on water rides like Log Jamboree, Splash Water Falls, and Thunder River. For a great overview of the park, take a tour on one of the trains or glide across the park on the Peachtree Square Sky Buckets. There are plenty of options for younger children. They may enjoy the Riverview Carousel, Tweety’s Swings, Little Aviator, and Convoy Grande. The whole family will enjoy the shows at Six Flags. The kids will love watching their favorite Looney Tunes characters sing and dance in ‘We’ve Got the Beat.’ Listen to classic R&B hits at ‘Rhythm and Grooves,’ a tribute show to music legends Tina Turner, Aretha Franklin, Stevie Wonder, and Ray Charles. Pop 40 is a high energy musical show for all ages. The new ‘iLuminate’ show features state-of-the-art costumes that light up and spectacular special effects. Visitors can make the most of their day and spend less time waiting in line by purchasing a Flash Pass. This special reservation system holds a place in line electronically. Visitors can enjoy time at other attractions, and then return at the reserved ride time. The Flash Pass is $35, and a limited number are available for purchase each day. Meal Deals may be purchased in advance online. Choices include Primo’s Pizza, Flags Famous chicken strips, or Johnny Rockets burgers and fries. Meal Deals start at $13.49. Daily ticket prices purchased at the park are $54.99 for adults. Tickets for children less than 48 inches tall are $39.99, and children age 2 and under are admitted free. Visitors will save $20 when tickets are purchased online at least 3 days in advance. Daily parking fee is $20 per vehicle.

J. Stamps, Director of Sales at the Hampton Inn and Suites

Atlanta Galleria Hotel

. If you’re looking for a great hotel in Atlanta, be a guest at this hotel in Atlanta-Galleria. It’s located within walking distance of the Cobb-Galleria Convention. This Smyrna Georgia hotel also offers a broad range of services and amenities to make its guest’s stay exceptional.

For more information visit: http://www.HAMPTONINNGALLERIA.COM

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Thrills Galore at Six Flags Over Georgia


Miami of Ohio and Boston College advance to 2010 NCAA men’s ice hockey Frozen Four

Category : Uncategorized

Tuesday, March 30, 2010

Obviously it was an unbelievable feeling

Miami of Ohio beat the Michigan Wolverines 3–2 at the finals of the NCAA Midwest regional ice hockey tournament Sunday night at the Allen County War Memorial Coliseum in Fort Wayne, Indiana. Miami sophomore forward Alden Hirschfeld scored at 1:54 into the second overtime when his shot from the top of the left face off circle deflected into the goal off the skate of the Michigan goaltender Shawn Hunwick.

Pat Cannone led the scoring with two power play goals for Miami during regulation. It looked as though Michigan had won the game in the first overtime when Michigan’s forward Kevin Lynch appeared to score. Unfortunately for Michigan the referee blew the whistle calling a penalty just before the puck went in the net. The Miami goaltender Connor Knapp who made 53 saves in the game was named the most outstanding player of the midwest regional tournament.

This was the first multiple overtime game for the Miami of Ohio RedHawks in their 23 years. Miami will be going to the Frozen Four for the second straight year.

It was great to see all those hats on the ice

The Boston College Eagles advanced to the Frozen Four in a shoot out with the Yale Bulldogs. BC defeated Yale 9–7 last night at the finals of the NorthEast regionals in front of 6,054 fans at the DCU Center in Worcester, Massachusetts.

BC forward Cam Atkinson had a hat trick and an assist. Mark Arcobello of Yale also had a hat trick. In an attempt to find a way to stop the Eagles scoring Yale played three different goalies during the game. The sixteen total goals is a NCAA record for a regional tournament game. The previous record was thirteen.

This will be the 22nd time that Boston College has made it to the Frozen Four, it is the ninth for coach Jerry York and their third trip in the past four seasons. BC will face Miami of Ohio in the semifinals on April 8 at Ford Field in Detroit, Michigan.

Retrieved from “https://en.wikinews.org/w/index.php?title=Miami_of_Ohio_and_Boston_College_advance_to_2010_NCAA_men%27s_ice_hockey_Frozen_Four&oldid=4576290”

National Museum of Scotland reopens after three-year redevelopment

Category : Uncategorized

Friday, July 29, 2011

Today sees the reopening of the National Museum of Scotland following a three-year renovation costing £47.4 million (US$ 77.3 million). Edinburgh’s Chambers Street was closed to traffic for the morning, with the 10am reopening by eleven-year-old Bryony Hare, who took her first steps in the museum, and won a competition organised by the local Evening News paper to be a VIP guest at the event. Prior to the opening, Wikinews toured the renovated museum, viewing the new galleries, and some of the 8,000 objects inside.

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Dressed in Victorian attire, Scottish broadcaster Grant Stott acted as master of ceremonies over festivities starting shortly after 9am. The packed street cheered an animatronic Tyrannosaurus Rex created by Millenium FX; onlookers were entertained with a twenty-minute performance by the Mugenkyo Taiko Drummers on the steps of the museum; then, following Bryony Hare knocking three times on the original doors to ask that the museum be opened, the ceremony was heralded with a specially composed fanfare – played on a replica of the museum’s 2,000-year-old carnyx Celtic war-horn. During the fanfare, two abseilers unfurled white pennons down either side of the original entrance.

The completion of the opening to the public was marked with Chinese firecrackers, and fireworks, being set off on the museum roof. As the public crowded into the museum, the Mugenkyo Taiko Drummers resumed their performance; a street theatre group mingled with the large crowd, and the animatronic Tyrannosaurus Rex entertained the thinning crowd of onlookers in the centre of the street.

On Wednesday, the museum welcomed the world’s press for an in depth preview of the new visitor experience. Wikinews was represented by Brian McNeil, who is also Wikimedia UK’s interim liaison with Museum Galleries Scotland.

The new pavement-level Entrance Hall saw journalists mingle with curators. The director, Gordon Rintoul, introduced presentations by Gareth Hoskins and Ralph Applebaum, respective heads of the Architects and Building Design Team; and, the designers responsible for the rejuvenation of the museum.

Describing himself as a “local lad”, Hoskins reminisced about his grandfather regularly bringing him to the museum, and pushing all the buttons on the numerous interactive exhibits throughout the museum. Describing the nearly 150-year-old museum as having become “a little tired”, and a place “only visited on a rainy day”, he commented that many international visitors to Edinburgh did not realise that the building was a public space; explaining the focus was to improve access to the museum – hence the opening of street-level access – and, to “transform the complex”, focus on “opening up the building”, and “creating a number of new spaces […] that would improve facilities and really make this an experience for 21st century museum visitors”.

Hoskins explained that a “rabbit warren” of storage spaces were cleared out to provide street-level access to the museum; the floor in this “crypt-like” space being lowered by 1.5 metres to achieve this goal. Then Hoskins handed over to Applebaum, who expressed his delight to be present at the reopening.

Applebaum commented that one of his first encounters with the museum was seeing “struggling young mothers with two kids in strollers making their way up the steps”, expressing his pleasure at this being made a thing of the past. Applebaum explained that the Victorian age saw the opening of museums for public access, with the National Museum’s earlier incarnation being the “College Museum” – a “first window into this museum’s collection”.

Have you any photos of the museum, or its exhibits?

The museum itself is physically connected to the University of Edinburgh’s old college via a bridge which allowed students to move between the two buildings.

Applebaum explained that the museum will, now redeveloped, be used as a social space, with gatherings held in the Grand Gallery, “turning the museum into a social convening space mixed with knowledge”. Continuing, he praised the collections, saying they are “cultural assets [… Scotland is] turning those into real cultural capital”, and the museum is, and museums in general are, providing a sense of “social pride”.

McNeil joined the yellow group on a guided tour round the museum with one of the staff. Climbing the stairs at the rear of the Entrance Hall, the foot of the Window on the World exhibit, the group gained a first chance to see the restored Grand Gallery. This space is flooded with light from the glass ceiling three floors above, supported by 40 cast-iron columns. As may disappoint some visitors, the fish ponds have been removed; these were not an original feature, but originally installed in the 1960s – supposedly to humidify the museum; and failing in this regard. But, several curators joked that they attracted attention as “the only thing that moved” in the museum.

The museum’s original architect was Captain Francis Fowke, also responsible for the design of London’s Royal Albert Hall; his design for the then-Industrial Museum apparently inspired by Joseph Paxton’s Crystal Palace.

The group moved from the Grand Gallery into the Discoveries Gallery to the south side of the museum. The old red staircase is gone, and the Millennium Clock stands to the right of a newly-installed escalator, giving easier access to the upper galleries than the original staircases at each end of the Grand Gallery. Two glass elevators have also been installed, flanking the opening into the Discoveries Gallery and, providing disabled access from top-to-bottom of the museum.

The National Museum of Scotland’s origins can be traced back to 1780 when the 11th Earl of Buchan, David Stuart Erskine, formed the Society of Antiquaries of Scotland; the Society being tasked with the collection and preservation of archaeological artefacts for Scotland. In 1858, control of this was passed to the government of the day and the National Museum of Antiquities of Scotland came into being. Items in the collection at that time were housed at various locations around the city.

On Wednesday, October 28, 1861, during a royal visit to Edinburgh by Queen Victoria, Prince-Consort Albert laid the foundation-stone for what was then intended to be the Industrial Museum. Nearly five years later, it was the second son of Victoria and Albert, Prince Alfred, the then-Duke of Edinburgh, who opened the building which was then known as the Scottish Museum of Science and Art. A full-page feature, published in the following Monday’s issue of The Scotsman covered the history leading up to the opening of the museum, those who had championed its establishment, the building of the collection which it was to house, and Edinburgh University’s donation of their Natural History collection to augment the exhibits put on public display.

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Selection of views of the Grand Gallery Image: Brian McNeil.

Selection of views of the Grand Gallery Image: Brian McNeil.

Selection of views of the Grand Gallery Image: Brian McNeil.

Closed for a little over three years, today’s reopening of the museum is seen as the “centrepiece” of National Museums Scotland’s fifteen-year plan to dramatically improve accessibility and better present their collections. Sir Andrew Grossard, chair of the Board of Trustees, said: “The reopening of the National Museum of Scotland, on time and within budget is a tremendous achievement […] Our collections tell great stories about the world, how Scots saw that world, and the disproportionate impact they had upon it. The intellectual and collecting impact of the Scottish diaspora has been profound. It is an inspiring story which has captured the imagination of our many supporters who have helped us achieve our aspirations and to whom we are profoundly grateful.

The extensive work, carried out with a view to expand publicly accessible space and display more of the museums collections, carried a £47.4 million pricetag. This was jointly funded with £16 million from the Scottish Government, and £17.8 million from the Heritage Lottery Fund. Further funds towards the work came from private sources and totalled £13.6 million. Subsequent development, as part of the longer-term £70 million “Masterplan”, is expected to be completed by 2020 and see an additional eleven galleries opened.

The funding by the Scottish Government can be seen as a ‘canny‘ investment; a report commissioned by National Museums Scotland, and produced by consultancy firm Biggar Economics, suggest the work carried out could be worth £58.1 million per year, compared with an estimated value to the economy of £48.8 prior to the 2008 closure. Visitor figures are expected to rise by over 20%; use of function facilities are predicted to increase, alongside other increases in local hospitality-sector spending.

Proudly commenting on the Scottish Government’s involvement Fiona Hyslop, Cabinet Secretary for Culture and External Affairs, described the reopening as, “one of the nation’s cultural highlights of 2011” and says the rejuvenated museum is, “[a] must-see attraction for local and international visitors alike“. Continuing to extol the museum’s virtues, Hyslop states that it “promotes the best of Scotland and our contributions to the world.

So-far, the work carried out is estimated to have increased the public space within the museum complex by 50%. Street-level storage rooms, never before seen by the public, have been transformed into new exhibit space, and pavement-level access to the buildings provided which include a new set of visitor facilities. Architectural firm Gareth Hoskins have retained the original Grand Gallery – now the first floor of the museum – described as a “birdcage” structure and originally inspired by The Crystal Palace built in Hyde Park, London for the 1851 Great Exhibition.

The centrepiece in the Grand Gallery is the “Window on the World” exhibit, which stands around 20 metres tall and is currently one of the largest installations in any UK museum. This showcases numerous items from the museum’s collections, rising through four storeys in the centre of the museum. Alexander Hayward, the museums Keeper of Science and Technology, challenged attending journalists to imagine installing “teapots at thirty feet”.

The redeveloped museum includes the opening of sixteen brand new galleries. Housed within, are over 8,000 objects, only 20% of which have been previously seen.

  • Ground floor
  • First floor
  • Second floor
  • Top floor

The Window on the World rises through the four floors of the museum and contains over 800 objects. This includes a gyrocopter from the 1930s, the world’s largest scrimshaw – made from the jaws of a sperm whale which the University of Edinburgh requested for their collection, a number of Buddha figures, spearheads, antique tools, an old gramophone and record, a selection of old local signage, and a girder from the doomed Tay Bridge.

The arrangement of galleries around the Grand Gallery’s “birdcage” structure is organised into themes across multiple floors. The World Cultures Galleries allow visitors to explore the culture of the entire planet; Living Lands explains the ways in which our natural environment influences the way we live our lives, and the beliefs that grow out of the places we live – from the Arctic cold of North America to Australia’s deserts.

The adjacent Patterns of Life gallery shows objects ranging from the everyday, to the unusual from all over the world. The functions different objects serve at different periods in peoples’ lives are explored, and complement the contents of the Living Lands gallery.

Performance & Lives houses musical instruments from around the world, alongside masks and costumes; both rooted in long-established traditions and rituals, this displayed alongside contemporary items showing the interpretation of tradition by contemporary artists and instrument-creators.

The museum proudly bills the Facing the Sea gallery as the only one in the UK which is specifically based on the cultures of the South Pacific. It explores the rich diversity of the communities in the region, how the sea shapes the islanders’ lives – describing how their lives are shaped as much by the sea as the land.

Both the Facing the Sea and Performance & Lives galleries are on the second floor, next to the new exhibition shop and foyer which leads to one of the new exhibition galleries, expected to house the visiting Amazing Mummies exhibit in February, coming from Leiden in the Netherlands.

The Inspired by Nature, Artistic Legacies, and Traditions in Sculpture galleries take up most of the east side of the upper floor of the museum. The latter of these shows the sculptors from diverse cultures have, through history, explored the possibilities in expressing oneself using metal, wood, or stone. The Inspired by Nature gallery shows how many artists, including contemporary ones, draw their influence from the world around us – often commenting on our own human impact on that natural world.

Contrastingly, the Artistic Legacies gallery compares more traditional art and the work of modern artists. The displayed exhibits attempt to show how people, in creating specific art objects, attempt to illustrate the human spirit, the cultures they are familiar with, and the imaginative input of the objects’ creators.

The easternmost side of the museum, adjacent to Edinburgh University’s Old College, will bring back memories for many regular visitors to the museum; but, with an extensive array of new items. The museum’s dedicated taxidermy staff have produced a wide variety of fresh examples from the natural world.

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At ground level, the Animal World and Wildlife Panorama’s most imposing exhibit is probably the lifesize reproduction of a Tyrannosaurus Rex skeleton. This rubs shoulders with other examples from around the world, including one of a pair of elephants. The on-display elephant could not be removed whilst renovation work was underway, and lurked in a corner of the gallery as work went on around it.

Above, in the Animal Senses gallery, are examples of how we experience the world through our senses, and contrasting examples of wildly differing senses, or extremes of such, present in the natural world. This gallery also has giant screens, suspended in the free space, which show footage ranging from the most tranquil and peaceful life in the sea to the tooth-and-claw bloody savagery of nature.

The Survival gallery gives visitors a look into the ever-ongoing nature of evolution; the causes of some species dying out while others thrive, and the ability of any species to adapt as a method of avoiding extinction.

Earth in Space puts our place in the universe in perspective. Housing Europe’s oldest surviving Astrolabe, dating from the eleventh century, this gallery gives an opportunity to see the technology invented to allow us to look into the big questions about what lies beyond Earth, and probe the origins of the universe and life.

In contrast, the Restless Earth gallery shows examples of the rocks and minerals formed through geological processes here on earth. The continual processes of the planet are explored alongside their impact on human life. An impressive collection of geological specimens are complemented with educational multimedia presentations.

Beyond working on new galleries, and the main redevelopment, the transformation team have revamped galleries that will be familiar to regular past visitors to the museum.

Formerly known as the Ivy Wu Gallery of East Asian Art, the Looking East gallery showcases National Museums Scotland’s extensive collection of Korean, Chinese, and Japanese material. The gallery’s creation was originally sponsored by Sir Gordon Wu, and named after his wife Ivy. It contains items from the last dynasty, the Manchu, and examples of traditional ceramic work. Japan is represented through artefacts from ordinary people’s lives, expositions on the role of the Samurai, and early trade with the West. Korean objects also show the country’s ceramic work, clothing, and traditional accessories used, and worn, by the indigenous people.

The Ancient Egypt gallery has always been a favourite of visitors to the museum. A great many of the exhibits in this space were returned to Scotland from late 19th century excavations; and, are arranged to take visitors through the rituals, and objects associated with, life, death, and the afterlife, as viewed from an Egyptian perspective.

The Art and Industry and European Styles galleries, respectively, show how designs are arrived at and turned into manufactured objects, and the evolution of European style – financed and sponsored by a wide range of artists and patrons. A large number of the objects on display, often purchased or commissioned, by Scots, are now on display for the first time ever.

Shaping our World encourages visitors to take a fresh look at technological objects developed over the last 200 years, many of which are so integrated into our lives that they are taken for granted. Radio, transportation, and modern medicines are covered, with a retrospective on the people who developed many of the items we rely on daily.

What was known as the Museum of Scotland, a modern addition to the classical Victorian-era museum, is now known as the Scottish Galleries following the renovation of the main building.

This dedicated newer wing to the now-integrated National Museum of Scotland covers the history of Scotland from a time before there were people living in the country. The geological timescale is covered in the Beginnings gallery, showing continents arranging themselves into what people today see as familiar outlines on modern-day maps.

Just next door, the history of the earliest occupants of Scotland are on display; hunters and gatherers from around 4,000 B.C give way to farmers in the Early People exhibits.

The Kingdom of the Scots follows Scotland becoming a recognisable nation, and a kingdom ruled over by the Stewart dynasty. Moving closer to modern-times, the Scotland Transformed gallery looks at the country’s history post-union in 1707.

Industry and Empire showcases Scotland’s significant place in the world as a source of heavy engineering work in the form of rail engineering and shipbuilding – key components in the building of the British Empire. Naturally, whisky was another globally-recognised export introduced to the world during empire-building.

Lastly, Scotland: A Changing Nation collects less-tangible items, including personal accounts, from the country’s journey through the 20th century; the social history of Scots, and progress towards being a multicultural nation, is explored through heavy use of multimedia exhibits.

Retrieved from “https://en.wikinews.org/w/index.php?title=National_Museum_of_Scotland_reopens_after_three-year_redevelopment&oldid=4346891”

Nigerian parliament votes to make vice president acting president

Category : Uncategorized

Wednesday, February 10, 2010

Goodluck Jonathan, vice-president of Nigeria, has become the country’s acting president after president Umaru Yar’Adua travelled to Saudi Arabia last November to receive medical treatment for a heart condition.

In a televised address, Jonathan commented, “I am fully aware of the responsibilities reposed in me, and I want to reassure all Nigerians that this is a sacred trust, which I shall discharge to my fullest abilities. […] The circumstances — in which I find myself assuming office today as acting president of our country — are uncommon, sober and reflective.”

He added, “[m]ore than ever therefore, I urge all Nigerians as a people who have faith in God to pray fervently for the full recovery of our dear president, and his early return”.Yesterday saw both houses of the Nigerian National Assembly approve a motion for Jonathan to become president until Yar’Adua is able to return. Under the country’s constitution, executive power can be transferred when parliament is formally informed by the president that he is absent. Yar’Adua apparently had not done so; however, senate leader David Mark said that Yar’Auda’s comments in an interview with the BBC last month were sufficient notice.

Some political analysts, however, have indicated the assembly’s move might not be legally binding, and could face a court challenge.

Retrieved from “https://en.wikinews.org/w/index.php?title=Nigerian_parliament_votes_to_make_vice_president_acting_president&oldid=4528935”

Waste Management And Skip Bins

Category : Waste Collection

Recycling products and materials is becoming the norm due to the growing understanding of the effects it has on our environment; concern about waste disposal practices to our surroundings and is an important issue to companies and local governments. Once, the management of waste would have meant the dustbin truck taking your refuse and transporting it to the local rubbish tip. Fortunately rubbish tips are no longer regarded as an appropriate solution to dealing with waste; refuse, garbage, trash, rubbish, scrap, however you want to name it, is now being accepted as a valuable resource that shouldn’t only be land filled but found many valuable and resourceful uses for. Governments and private companies aim to control waste by offering facilities to households and businesses to dispose of it, one of the main methods used are the provision of skip bins. Skip bins can be hired to collect a variety of waste including food, plastics, metal, furniture, timber and construction, garden and electronic waste. The kind of skip bin required will depend on the type of materials you are planning on disposing of. For example, green waste skip bins are used for anything from tree clippings to grass and hardfill skip bins for substances like concrete, soil, rubble and tiles. Hazardous chemicals and contaminated waste cant be put into skip bins due to the dangers involved and so for these materials it is necessary to call the local council and they will advise on how to dispose of them, hazardous substances include acids, solvents, cyanide waste materials, paints and oils. There are also bulk bins and skip bin hire solutions for the collection of refuse from businesses such as building and construction sites, large size developments and industrial companies. As well as skip bins, amenities are provided to safely dispose of and destroy private documents such as quarantine stock, computer hardcopy, tapes and microfiche and out of date products. Electronic waste is also recycled these days and includes components from disused computers and other IT equipment. Collection and treatment services exist for clinical and medical waste from businesses and industries such as laboratories, surgeries, veterinaries, dental surgeries, food processing plants and hospitals. The skip hire industry and resource recovery facilities are particularly essential for the future of the environment as they create an awareness of how everyone can help in increasing the amount of waste recycled and thus reducing landfill. Nations all over the world are joining in the attempt to find ways of recycling waste, from using complicated methods to change the calorific content present in waste into electricity or sorting through landfills to remove recyclable materials and reduce the amount of waste that needs to be disposed of. Waste management is an ongoing problem for society, a problem that will never go away, but if managed effectively, can be controlled.

[youtube]http://www.youtube.com/watch?v=soEA3HkZ4XQ[/youtube]

Australia: Mat Morgan, Greens candidate in South Gippsland, talks climate, tourism, and local issues with Wikinews

Category : Uncategorized

Sunday, September 5, 2021

Since June 2019, the people of South Gippsland Shire, located at the southernmost tip of Australia, have been without a local council, after a state government inquiry found “high levels of tension” within the council. Administrators were appointed by the Victorian state government in July 2019, who have governed the shire since then. However, South Gippsland’s council is scheduled to be restored with an election to be held via post from October 5-22, 2021.

Wikinews interviewed one of the candidates standing in this election, Mat Morgan. He is running as a candidate in the Coastal-Promontory Ward, and is endorsed by the Australian Greens. The Coastal-Promontory ward covers towns such as Venus Bay, Waratah Bay, Yanakie, Foster, Port Welshpool, and Toora, and elects three councillors to the South Gippsland Shire Council.

Retrieved from “https://en.wikinews.org/w/index.php?title=Australia:_Mat_Morgan,_Greens_candidate_in_South_Gippsland,_talks_climate,_tourism,_and_local_issues_with_Wikinews&oldid=4645599”

A Quick Look At How A Share Point Calendar Works

Category : Vehicle Tracking

By Adriana Noton

There are various applications in software. One of such is SharePoint calendar. As it is some applications are compatible with certain programs. This particular one can perfectly be used together with Microsoft office and WordPerfect. Different appliances are usually created to enable the use of specific tasks. The experts also built some of them to assist n building others. Due to advancement of the same, there is need for improvement.

New versions are often created to enhance the efficiency. This is very important because it helps to improve the services that are offered with the help of those applications. Businesses and organizations have taken up technology to the stiff completion in the market. This means that they need to have efficient systems for them to comfortably fit in the market. Important statistics need to be stored. The system helps it the storage of such.

It also helps in tracking some of the tasks that a certain group undertook. Some things can be very hard to remember. Things such as dates can be hard keeping in mind especially when one has a lot of things in mind. Its enables to retrieve dates of events that have taken place before. One can create their own account if they wish. All they need is to keenly follow a certain procedure. The calendar can be customized to suite the need of the individual.

[youtube]http://www.youtube.com/watch?v=y6-o0S5TmIA[/youtube]

Some organizations usually created other calendars in order include all their activities. The service providers know that and they provide an option to build more. The calendars usually have unique displays. None of them has a similar view as the other. Tasks that are kept in the calendars normally show at the top. They show regarding the date and the time that they were entered. When one needs to send attachments to members of a certain group, they can just do it via an email.

It allows an individual to have a look at their web page and make any change that they wish. However this operation is only possible when one is uses compatible program. The purpose of creating the calendar is to help in management of the daily activities. A grid is a feature that is included to help the users browse and access all functions in the calendar. The same feature allows an individual to locate tasks in the past.

Everything that involves the internet needs to be updated. This applies to this as well. It has a special feature that make that possible. Just like in the web pages, people make alterations on the appliance. They change the versions. This can be very irritating, but one can always change it back to the previous versions. Other websites are created by the service providers. They also put up other calendars as alternative options for the customers.

It can be customized very easily. If it is customized without permission, that is illegal. Only when permitted can one do that. It involves changing the features and settings. One is supposed to click on the calendar and change the settings. The title can be changed as well.

The individual is supposed to click on general settings and type the desired title. If they so wish, they can change the description. More functions in the SharePoint calendar can be changed also. Saving is usually the last step.

About the Author: Knowledge-worker components and tools to assist with all Sharepoint related applications including

Sharepoint Wiki

,

Sharepoint Web Part

and more!

Source:

isnare.com

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Ice Hockey: Claude Giroux scores overtime goal to lift Flyers to victory in Game 3 of the 2010 Stanley Cup Finals

Category : Uncategorized

Thursday, June 3, 2010

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Chicago Blackhawks 0 2 1 0 3
Philadelphia Flyers 1 1 1 1 4

A Claude Giroux goal 5:59 into the overtime period of play lifted the Philadelphia Flyers to a 4–3 victory over the Chicago Blackhawks in Game 3 of the 2010 Stanley Cup Finals Wednesday night in Philadelphia, Pennsylvania in the eastern United States. The Flyers victory cuts the Blackhawks’ series lead to 2–1.

Giroux’s goal came on a redirection off Matt Carle’s pass, squeezing the through the right arm and leg of Blackhawks goalie Antti Niemi.

“I tried to get a stick on it, and it just trickled in,” Giroux said. “Our line started playing well, so anytime your line’s going you just play better I think. The whole team just showed up tonight, and we really wanted that win.

“Desperation was the key word, I think. It’s almost do or die.”

Like the first two games, this one was decided by a one-goal margin, but was not as loose as the 6–5 Game 1 or tight as the 2–1 Game 2.

The Flyers hit first — converting on their first power play chance — when right-winger Danny Brière, who had been drifting deep in the offensive zone took a pass just in front of the net and put it past Niemi at the 14:58 mark of the first period. Leading up to the play, Blackhawk Marián Hossa has been sent to the penalty box for slashing, breaking the stick of a Flyers player. Scott Hartnell and Braydon Coburn provided assists on the play.

Chicago started the second period at a disadvantage after Dustin Byfuglien was sent off for roughing after a scuffle involving teammate Patrick Kane and Flyer Kimmo Timonen at the end of the first period. The Flyers could not take advantage as Mike Richards missed two great chances. The Blackhawks went right back down the ice and scored less than a minute after Byfuglien’s penalty expired, with a Duncan Keith shot from midway into the offensive zone at the 2:49 mark. Kane and Hossa had assists on the play.

A Dustin Byfuglien penalty for slashing at 9:31 led to a Flyers power play. In the power play, a Chris Pronger shot sent the arena into a frenzy as both the goal light and the arena horn went off, but the game officials did not award the goal to the Flyers. After a further 1:26 of game time, play finally stopped after an icing call. After a video review, officials awarded Philadelphia’s Scott Hartnell the goal.

After a stoppage in play, John Madden won the puck and passed it back to Brent Sopel, who shot a one-timer from the point into the far corner of the net to tie the game at the 17:52 mark of the second period.

The third period began with a goal-scoring flurry. With less than three minutes gone in the period, Kane scored a breakaway goal for Chicago at the 2:50 mark. Just 20 seconds later, Ville Leino collected a rebound off goalkeeper Niemi’s pad to tie the game. Jonathan Toews and Ben Eager collected assists on the Chicago goal, while Giroux collected the assist on Philadelphia’s goal. The goals were the only two of the third period and the game went to overtime.

At the 5:03 mark of the overtime period, a Flyers shot hit off the goal post and trickled down the line and before Niemi was able to secure the puck briefly. The arena staff blew the horn signaling a home goal before the puck was secured. A Flyers player managed to knock the puck into the back of the net, but upon video review, a no-goal was awarded with the game officials determining that the whistle signaling stoppage of play had been blown before the puck had been knocked loose. The respite for Chicago was brief as Giroux’s goal came just 56 seconds later.

Immediately after the game, Flyers captain Mike Richards told CBC Sports that the game-winning goal was a big relief to the team.

“We came out and played hard,” Richards said. “Both teams played extremely well and we were lucky to get the last goal.”

As for the goal that was called off in overtime, Richards said that the Flyers players did not really hear the whistle.

Niemi and Flyers counterpart Michael Leighton had 28 and 24 saves respectively.

Both teams had three power-play opportunities, all six of which occurred in the first two periods of play. Philadelphia was two for three in those chances while Chicago did not convert any.

Chicago and Philadelphia continue the best-of-seven series on Friday night at Philadelphia’s Wachovia Center. The Stanley Cup will determine the 2009–10 National Hockey League champion after the top 16 teams earned the right to compete in the postseason. The NHL has 30 teams in the United States and Canada and attracts many international players.

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GM and Chrysler receive Canadian loans amid US restructuring ultimata

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Friday, April 3, 2009

General Motors (GM) and Chrysler will receive bridge loans from the government of Canada and the provincial government of Ontario, however no more will be forthcoming from either Canadian or US governments unless the companies can reinvent themselves.

“This is a regrettable but necessary step to protect the Canadian economy. We are doing this on the assumption that we obviously cannot afford either in the United States or Canada a catastrophic short-term collapse.” said Stephen Harper, Prime Minister of Canada.

“We cannot, we must not, and we will not let our auto industry simply vanish. This industry is, like no other, an emblem of the American spirit; a once and future symbol of America’s success,” said Barack Obama, President of the United States. “These companies – and this industry – must ultimately stand on their own, not as wards of the state.”File:Sinsheim quer.jpg

Chrysler will receive CA$1 billion and may in fact be eligible for as much as CA$4 billion. If Chrysler succeeds in the next 30 days with a restructuring plan it would be eligible for a US$6 billion loan. A part of Chrysler’s restructuring plan must include a partnership with Fiat within 30 days to appease the US administration. Fiat is a supplier of smaller fuel-efficient vehicles, and the merger will help Chrysler to be viable in the North American market. A Chrysler court bankruptcy would inevitably lead to it being sold off.

As a part of Chrysler’s restructuring plans, Tom LaSorda, the president of Chrysler announced that Canadian operations would fold if it does not receive both the US commitment of $2.3 billion of aid and a new Canadian Auto Workers CAW contract to reduce all-in costs by CA$19 per hour. As a result of this announcement Chrysler’s auto sales volume in Canada dropped 23% compared to March of 2008.

GM has until the end of May to restructure its company to receive up to CA$7.5 billion. As part of the companies restructuring, General Motor’s chief executive Rick Wagoner was replaced Sunday with Fritz Henderson, the current chief operating officer. Henderson spoke out on Tuesday that GM has submitted a restructuring plan which would close five plants, and this may be increased to meet the requirements for financial aid. He is in full compliance with Obama’s auto task force to seek bankruptcy if GM cannot negotiate with their unions, bondholders and others.

GM recently brought forward the “GM Total Confidence” program providing consumer purchase protection for customers who lose their job for economic reasons within the first two years from purchase. As a result of Chrysler’s restructuring announcement in Canada, GM’s Canadian vehicle sales volume fell only 17.3% compared to 2008, an increase from the previous month.

GM must reduce some of its legacy costs which include its pensions and union health care costs. A part of GM’s ailments arose from investing in supplying truck and SUVs during an economy of high gas prices when consumers were demanding fuel efficient vehicles.

Tony Clement, Canada’s Minister of Industry, is hoping that the CAW will support the restructuring process and re-negotiate their agreement. Whereas a United Auto Workers negotiator has said, “I don’t see how the UAW will do anything until they see what the bondholders will give up.”

The Obama administration is looking toward bankruptcy proceedings for the automakers, “as a mechanism to help them restructure quickly and emerge stronger. [It will] quickly clear away old debts that are weighing them down. What we are asking is difficult. It will require hard choices by companies. It will require unions and workers who have already made painful concessions to make even more. It will require creditors to recognise that they cannot hold out for the prospect of endless government bailouts.” said Obama.

The auto parts suppliers and IT software exporters in India have already been affected by the declining auto sales. GM and Chrysler software contracts provide US$300 to 350 million a year to vendors in India. As well these two major automakers usually award US$1 billion contracts to auto parts suppliers. “We are worried and closely watching the developments in the US to gauge the impact. The decline in auto sales in the US has already hit the order books of Indian suppliers,” said a Delhi auto parts supplier.

“Going forward, the industry will undoubtedly be smaller, but if our efforts are successful it will be viable and it will support good jobs for Canadians,” said Clements.

Betty Sutton, Ohio’s Congresswoman put forward the CARS act which provides a US$3,000 to 5,000 incentive for those who trade in their vehicle for a fuel-efficient car. “It clearly stimulates the economy, and it gets the consumer into the showroom and gets them buying again. But importantly — and this is what I particularly like about it — it really helps the environment quite a bit in two respects.” said William Clay Ford Jr., executive chairman of Ford Motor Co.

Ford Motor Company has not come forward with requests for assistance.

Since December GM and Chrysler have received US$17.4 billion government loans.

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In the land of the open source elves: Interview with “Battle for Wesnoth” creator David White

Category : Uncategorized

Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well.  🙂

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience — it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line — sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself — the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background — of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating — except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list — we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth — I think it’s much better than AIs for most commercial games — but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind — I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added — multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games — it’s a waste to pour all the resources we have into one. 🙂

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines — where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’ 🙂 — mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though — and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence — writing a good, solid engine — not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community — have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers — many of whom are from Europe — used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones — #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

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